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GnomonMasterClass:05

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In this workshop, we will start from a generic head, and create an iconic villain character using Zbrush, Photoshop and Max to concept and create an original character bust. Starting from "scratch" using a simple base mesh to construct an original character, we will discuss how important initial loops and clean topology are for a reusable base mesh.
Examples will be shown of previous characters that vary in looks, but use the same starting point. 3ds Max is used to build a simple base cage for our sculpt. Also important to the demo is reference gathering, where we will discuss how to develop looks that define our character, so that it is instantly recognized as 'evil'.
About Ian Joyner
Ian Joyner is a freelance character artist residing in Culver City, Ca. Over the years he has worked on games, commercials and feature films at Blur Studio, and recently ventured out as a freelance character artist for clients all over the world.
His work can be seen throughout various projects including (but not limited to) Bioshock, Halo Wars (upcoming), Golden Axe (upcoming), Marvel : Ultimate Alliance, Hellgate : London, Jericho, Brothers in Arms, Warhammer: Age of Reckoning and Rise of Legends to name a few. Film work includes Rocky Balboa, Aliens of the Deep, and Blur Studio's short film 'A Gentlemen's Duel'. Other work includes tech demonstrations for XSI's Face Robot, training material (DVD's and classes) for Gnomon Workshop, and promotional material for a large variety of projects.

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2 comments:

Wooow!!! buenisimo blog esta de LUJO! jaja


wow it's great....!!!!!!!!


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