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GNOMONMasterClass:06

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Using Zbrush and Photoshop to concept characters on the fly. Once two or three initial concepts are done, I will pick the one I like best to do a 'final model'. In this I will cover existing zbrush tools, as well as how to make custom brushes that achieve results otherwise difficult. We will refine the primary forms sculpted in the initial session, then define them and clean them. Lastly we will add any accessories that are needed to complete the final bust.

About Ian Joyner

Ian Joyner is a freelance character artist residing in Culver City, Ca. Over the years he has worked on games, commercials and feature films at Blur Studio, and recently ventured out as a freelance character artist for clients all over the world.

His work can be seen throughout various projects including (but not limited to) Bioshock, Halo Wars (upcoming), Golden Axe (upcoming), Marvel : Ultimate Alliance, Hellgate : London, Jericho, Brothers in Arms, Warhammer: Age of Reckoning and Rise of Legends to name a few. Film work includes Rocky Balboa, Aliens of the Deep, and Blur Studio's short film 'A Gentlemen's Duel'. Other work includes tech demonstrations for XSI's Face Robot, training material (DVD's and classes) for Gnomon Workshop, and promotional material for a large variety of projects.

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