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GNOMONMasterClass:11

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In this workshop we will discuss the principles and workflow of Mudbox 2009 and how to integrate it into a Mudbox and Maya pipeline. During the demonstration we will proceed to a production level example, while discussing tools such as sculpting, texturing, shaders, image based lighting, layers, surface evaluation, simulating ambient occlusion, viewport filters, tone mapping, CGFX hardware materials and Normal/Displacement map generation. We will also look at Mudbox's integration with Adobe Photoshop.

About Marcel de Jong

Senior Application Engineer Alias Systems Inc. Digital FX Consultant. Clients included: DreamQuest Images, DreamWorks, Digital Domain, Warner Digital, Walt Disney Feature Animation, Pixar, Sony Imageworks. Feature Films: Inspector Gadget, Sphere, Armageddon, Batman Returns. Published: Popular Mechanics, ID magazine, MayaSavvy 4.5, CGW magazine, and Innovation. Winner 1999 IDSA Design Excellence Award. BS University of Texas and Art Center College of Design. Co-founder Gnomon.

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http://rapidshare.com/files/189938911/GMC11.txt

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