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GnOMONMasterClass:12

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In this workshop Christophe Desse will demonstrate the creation of a Russian Skimmer, with a focus on his artistic approach while trying to keep everything as simple as possible. He will take us through the process of rendering a small flying vehicle on a mini diorama base, from uv layout, through the texturing in Zbrush, shading and lighting in Maya, up to the final post-processing in Digital Fusion and Adobe Photoshop.

- Creation of the uv's using the tools3d free plugin for maya
- Detailing, color map + grunge map in zbrush 
- Extraction of the different maps in xnormal and zbrush 
- Shader creation in maya 
- Lighting in maya 
- Setup of the render layers/passes
- Post processing in fusion and photoshop

About Christophe Desse

After working as a special effect artist and modeller for advertising, tv, film, and games in France, Germany and Singapore, Christophe Desse is curently working at NaughtyDog in santa monica as an environement artist. He started to tinker with 3d software back in 1991 and is now experienced with most of the main industry standard package. When he is not building worlds for the PS3 at work, Christophe enjoys creating cartoony or stylised character and super charged muscle cars.

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http://rapidshare.com/files/189938912/GMC12.txt

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