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GnOMONMasterClass:14

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This workshop will focus on various lighting scenarios such as creating a soft-box setup for product visualization, rendering a still-life scene, and using .HDR files for illumination.  Some of the specific techniques discussed in this workshop include:
  • Editing .mi files to unlock and adjust hidden shaders.
  • Using the Blackbody & CIE_D shaders on light sources.
  • Controlling light color via Kelvin controls on light sources and the mr Photographic exposure control.
  • Discuss the pro’s and con’s of the various area light options available for mental ray in 3ds Max.
  • Using various Final Gather techniques, including the FG Force mode.
  • Installing & using Irradiance Particles in the HDR scene.
About Jeff Patton

I have been a freelance digital artist for approximately five years. In that time I have worked on many projects most of which were mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. However, I have also participated in various other projects such as teaching on-site mental ray classes and working with Autodesk to help create the mental ray ProMaterials.

I’m also an active member of many online forums such as CGsocietey (CGtalk), the Vizdepot, and Autodesk’s “the AREA” where I often assist users with their mental ray related questions. In addition to that, last year I teamed up with Russell Thomas, owner of 3dallusions.com, to create mrmaterials.com which is a free material repository for the mental ray community . I have also been providing free mental ray tutorials and tips from my website and blog for the past four years.

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http://rapidshare.com/files/189938914/GMC14.txt

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