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GNOMONMasterClass:08

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This workshop demonstrates ZBrush’s advanced sculpting toolset for Environment Artists and is an important look at how to create backgrounds for Next-Gen games.  We cover the following topics:

  • Blocking in your base shape
  • Understanding ZBrush’s brushes
  • Using Alphas
  • Sculpting Concrete, Bricks and other environment textures
  • Controlling sculptural form development
  • SubTools and Transpose Master
  • Materials and Rendering
  • About Ryan Kingslien

Ryan Kingslien studied traditional art at the Pennsylvania Academy of Fine Arts and digital art at the Gnomon School of Visual Effects. He was the Product Manager for ZBrush 3 at Pixologic where he worked with programmers and artists to fuse traditional and digital art. While at Pixologic, Ryan consulted with companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. Currently, Ryan is a resident artist at The Gnomon Workshop where he continues to sculpt, share his passion for digital art and teach.

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http://rapidshare.com/files/189439400/GMC08.txt

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