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GNOMONMasterClass:07

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In this workshop, we focus exclusively on the tools and techniques that will make you a better artist inside of ZBrush.  It is both a quickstart to ZBrush for character artists and a solid look at ZBrush’s sculpting toolset.  You will learn the how and the why of ZBrush.  We cover the following topics:

  • Interface
  • Tools and Documents
  • Brushes
  • Alphas
  • Strokes
  • Multiple Objects
  • Morph Targets
  • PolyPainting
  • ZAppLink
  • Basic Form Development
  • About Ryan Kingslien

Ryan Kingslien studied traditional art at the Pennsylvania Academy of Fine Arts and digital art at the Gnomon School of Visual Effects. He was the Product Manager for ZBrush 3 at Pixologic where he worked with programmers and artists to fuse traditional and digital art. While at Pixologic, Ryan consulted with companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. Currently, Ryan is a resident artist at The Gnomon Workshop where he continues to sculpt, share his passion for digital art and teach.

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http://rapidshare.com/files/189439399/GMC07.txt

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