
This workshop demonstrates a shot from a live-action fantasy short film that involves actors interacting with a CG character. We'll go through the process step-by step, revealing the concept, design, and pre-visualization of the shot. The presentation will focus on how to structure your action shot/sequence from a technical perspective to create the most impact and most believable interaction between your CG characters and live-action actors.
These tips and tricks will cover shot layout, action/stunt/fight choreography, motion-capture, roto and character animation, as well as a brief overview of the shot`s lighting and compositing challenges.
About Maks Naporowski
Maks Naporowski, Visual Effects Artist/Supervisor and film Director. Maks moved to Los Angeles in 1998 to take a role as a CG Supervisor for 2G and Swanson Productions. The following year he joined Centropolis FX to help build the Character Motion Capture/Animation pipeline. From 2000-2008 Maks contributed his talents to Sony Pictures Imageworks. His first task was to provide muscle deformation on a number of creatures for "Harry Potter and the Sorcerer's Stone".
Then he went on to tackle technical Character Concepts, problem-solving, animation pipelines, character setup and animation for such films as “The Chubbchubbs!” and “Stuart Little 2”. Maks headed the technical animation teams, was involved in pre-visualization, character rigging and animation for “Charlie's Angels: Full Throttle”, “Bad Boys II”, “The Matrix Revolutions“, “The Aviator”, “Zathura: A Space Adventure”, "Superman Returns", "Ghost Rider" and "Beowulf".
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January 18, 2009 at 11:26 PM
Thanks, man, great work,
well,if you can also add a depositfile or megaupload mirror, that would be great.
January 23, 2009 at 6:15 PM
great... thanks...
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