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Digital Tutors: Sculpting Caricatures in Zbrush 3

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Learn an artist-friendly workflow to sculpting caricatures and an array of practical techniques for exaggerating key characteristics, working with art direction, and capturing believable likenesses of your subjects in ZBrush. Provides over 6 hours of project-driven training for artists using ZBrush for sculpting and illustration.
Popular highlights include:
  • Exaggerating Key Features
  • Working with Subtool Master
  • Posing Models with Transpose Master
  • Merging Subtools
  • Creating Clothing using Topology
  • Redrawing Facial Topology
  • Blocking Out Geometry with ZSpheres
  • Creating Adaptive Skins
  • Projecting Detail into Adaptive Skins
  • Extracting Geometry to Create Accessories
  • Creating Layered Compositions
  • Painting with Depth
  • Painting over Composition
  • Sculpting Facial Features
  • Changing ZSphere Resolution
  • Working from Reference Art
  • Building Teeth and Eyes from Primitives
  • Appending Subtools
  • Painting Hair
  • Baking and Merging Layers
Lesson Outline:
 
1. Exploring caricatures 4:18
2. Building the body with ZSpheres 13:18
3. Adding the hands 11:37
4. Creating an adaptive skin 5:27
5. Shaping the basic forms of the head and body 11:03
6. Sculpting facial features 12:38
7. Refining the facial features 10:37
8. Finishing the facial features 13:20
9. Sculpting the hands 11:27
10. Sculpting detail on the body 12:25
11. Preparing a topology mesh 4:30
12. Setting up a topology session 4:09
13. Redrawing the facial topology 11:20
14. Refining the facial topology 10:55
15. Finishing the facial topology 10:49
16. Projecting sculpted detail into a new mesh 5:53
17. Refining detail on the face 13:23
18. Finishing the facial details 16:17
19. Drawing out the dress using topology 7:30
20. Finishing the dress and adding it as a SubTool 7:26
21. Building the teeth with primitives 9:02
22. Building the eyes with primitives 6:32
23. Adding teeth and eyes as SubTools 9:28
24. Building the shoes using Extract 17:59
25. Adding eyebrows and eyelashes 9:30
26. Creating a rough pose using Transpose Master 17:15
27. Cleaning up and extending the pose 9:54
28. Creating base hair geometry 16:23
29. Adding a material to the skin 4:50
30. Painting detail into the skin 9:26
31. Adding a satin material to the dress 3:27
32. Texturing the eyes 8:06
33. Adding materials to the teeth, shoes and hair 3:20
34. Making last minute sculpting changes 11:14
35. Finishing the character sculpt 12:55
36. Setting up a document for the final image 6:14
37. Changing the lighting and painting the layers 6:58
38. Merging layers and baking depth information 2:21
39. Painting the hair in 2D 6:58
40. Adding final 2D touches 5:07
 
Total Run Time: 6:15:20

DOWNLOAD

http://rapidshare.com/files/198789257/DTSCIZ3.txt


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