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Digital Tutors: Sculpting Techniques in Zbrush 3

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Achieve unparalleled results using ZBrush 3. Learn several time-saving modeling and digital sculpting techniques that are widely used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for new to intermediate artists.
Popular highlights include:
  • Importing Base Geometry
  • Modifying ZBrush Primitives
  • Subdividing Meshes
  • Mesh Extraction
  • Sculpting with Brushes
  • Sculpting with Alphas
  • Sculpting with Strokes
  • Sculpting with Stencils
  • Additive and Subtractive Sculpting
  • Combining Multiple Meshes with Subtools
  • Creating Poses with Transpose Tool
  • Masking Techniques
  • Sculpting with 3D Layers
  • Custom Alphas
  • Sculpting at Progressively Higher Levels
  • Projection Master
  • Sculpting with Symmetry
  • Creating a Final Turntable
Lesson Outline:
 
1. Introduction and project overview 1:40
2. Overview of project techniques 3:12
3. Importing a base mesh for the creature's body 2:16
4. Creating a base mesh for the spikes within ZBrush 3:38
5. Subdividing meshes 3:25
6. Sculpting at level 1 11:36
7. Sculpting at level 2 15:38
8. Sculpting at level 3 11:22
9. Level 3 sculpting time lapse 11:43
10. Sculpting at level 4 15:05
11. Sculpting at level 4 - continuing down the back 6:07
12. Level 4 sculpting time lapse 9:16
13. Sculpting at level 5 - refining the back, neck, shoulder 15:15
14. Using MeshExtract to create new geometry 5:31
15. Level 5 sculpting time lapse 12:06
16. Sculpting at level 6 - refining muscle fibers, adding irregularity 12:22
17. Sculpting at level 6 - adding more skin texture 6:08
18. Level 6 sculpting time lapse 17:33
19. Sculpting at level 7 - finer details 8:35
20. Sculpting at level 7 - using custom alphas 4:21
21. Level 7 sculpting time lapse 17:27
22. Using the Transpose tool to pose the creature 10:45
23. Adding fine detail with Projection Master 5:40
24. Using a custom stencil to sculpt a brand 5:40
25. Adding scars using 3d layers 4:37
26. Sculpting the spikes 6:48
27. Building the collar - custom alpha curves, radial symmetry 9:48
28. Appending and placing the spikes and collar as Subtools 10:07
29. Creating a turntable presentation 4:16
30. Conclusion 1:10
31. Bonus Lesson: 3d sketching using the Rapid Start User Interface 5:37
 
Total Run Time: 4:18:44

DOWNLOAD

http://rapidshare.com/files/197940024/DTZ3ST.txt

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