Gain a deeper understanding of Subsurface Scattering, how to accurately simulate light behavior, and learn a time-saving approach to lighting and rendering translucent surfaces with mental ray. Provides over 3 hours of project-driven training for artists learning how to achieve more realistic results with Subsurface Scattering.Popular highlights include:
Overview of essential subsurface scattering attributes
Connecting lightmaps to subsurface shaders
Understanding forward and backward scattering
Using bump and normal maps with subsurface shaders
Properly controlling light interaction with translucent surfaces
Controlling scatter bias
Adjusting lightmap's Diffuse Gamma Curve
Adding separate specular/reflection attributes to SSS shaders
Using SSS with final gather
Using textures to drive SSS attributes
Using the Physical SSS shader
Controlling photon interactions with Physical SSS
Absorption and scattering coefficients
Lesson Outline:
1. Connecting lightmap nodes into SSS shaders 10:15
2. Exploring SSS diffuse lighting attributes 7:28
3. Understanding properties of forward light scattering 8:43
4. Using back light scattering and proper light placement 7:49
5. Fine-tuning front scatter, back scatter and diffuse shading results 8:42
6. Adjusting SSS algorithm control 10:02
7. Modifying Diffuse Gamma Curve and Scatter Bias 8:53
8. Connecting bump maps to various SSS shaders 6:29
9. Setting up lights and shaders for glacier lighting scenario 6:56
10. Making initial adjustments to glacier SSS shader 7:57
11. Using textures to control scatter weight 6:40
12. Using normal maps together with SSS shaders 6:51
13. Using the fast skin shader to mimic realistic skin 7:17
14. Utilizing textures to add greater realism to the skin shader 10:21
15. Using components of different SSS shaders together 8:22
16. Tuning back scatter, forward scatter and diffuse attributes 7:24
17. Adding soft reflectivity to SSS shaders 8:28
18. Adding final gather and refining render quality 14:49
19. Unique characteristics of the Physical SSS shader 6:55
20. Controlling photon interactions with Physical SSS shader 8:20
21. Achieving accurate scattering results with Physical SSS 9:11
22. Adding final adjustments to Physical SSS shader 4:31
23. Bonus lesson: Fixing SSS bump glitch in Maya 2008 3:16
24. Bonus lesson: Repairing fast skin shader glitch in Maya 2008 2:35
Total Run Time: 3:10:27
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http://rapidshare.com/files/204377113/DTMRSSS.txt
http://rapidshare.com/files/209056930/DTMRSSSprojectfiles.txt

March 14, 2009 at 2:58 AM
project files now included... thanks
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